The auditorium at Aspira, filled to capacity, listened and absorbed every detail of the lecture by Split indie game designer Tomislav Čipčić.
In more than an hour of lecture, he covered the path from 1984 and his first computer to the development of complex games, showing the mistakes he made along the way in order to know all the most important details of this job today.
Sharing knowledge is of particular importance to him in order to help develop new young people who want to dedicate themselves to this work.
The socializing and exchange of experiences continued in the Aspira bar, where, first of all, the potential for the development of this business in Split was discussed.